After the last battle the Prussians keep retreating followed by the Imperial army. This time the Imperial vanguard spots the rear of the Prussians as they get on the road in the morning, having spent the night in an old castle's blacksmith workshop.
OoB in order of march
Unit values per my take on generic game defaults here, with arbitrary deductions here and there and the Prussian infantry morale increase.
Prussians
Vanguard (two moves ahead of main)
Plettenberg Dragoons x-8-6
Hoffmann Fusiliers 10-8-8
Staff
Main
3x Fusiliers (2× Hessen Kassel, Salmuth) 10-8-8
2x Grenadiers (Willemey, Burgsdorff) 12-8-10
Rearguard (two moves behind main)
Wunsch Frei Inf 10-8-8
Malachovsky Hussars x-6-6
Wunsch Jäger (no stats, only one company)
Empire
Vanguard (one move ahead of main)
Ansbach Dragoons x-8-6
Karlstädter Oguliner 10-8-6
converged Grenadiers 10-8-8
Main
Kurpfalz Guards 10-8-6
Staff
Hohenzollern Cuirassiers x-8-6
4x Kurmainz 10-8-6
Rearguard (directly behind main)
Hohenlohe 8-8-6
Setup steps
1. commander ratings (D20 plus modifiers)
Prussians: 8+3=11, average
Empire: 8-3=5, poor
2. Army characteristics
Prussians: 9 units, incl. 2 elites (grenadiers), so get 11:3 = the minimum 3 cards. Draw 6, Infantry Morale and Cavalry Morale, replace the latter with 8 for
=> 14 chits and Infantry Morale (added above).
Austrians: 10 units, incl. 2 elite (Grenadiers and Kurpfalz Guards), get 12:4 = the minimum 3 cards. Draw 9, 10 and Extra Musket Reload (as last time, there must be something special going on here).
2. Army characteristics
Prussians: 9 units, incl. 2 elites (grenadiers), so get 11:3 = the minimum 3 cards. Draw 6, Infantry Morale and Cavalry Morale, replace the latter with 8 for
=> 14 chits and Infantry Morale (added above).
Austrians: 10 units, incl. 2 elite (Grenadiers and Kurpfalz Guards), get 12:4 = the minimum 3 cards. Draw 9, 10 and Extra Musket Reload (as last time, there must be something special going on here).
Keine Kommentare:
Kommentar veröffentlichen