Donnerstag, 25. April 2019

Solitaire Dip - game 1, 1902 turns


Spring 1902 moves

Russia: F Swe H, A War-Gal, F Rum H, A Ukr S F Rum H, A Sev-Arm, A Mos-Sev
Italy: F Nap-Apu, F Tun-Ion, A Tyr-Tri, A Ven S A Tyr-Tri
England: F Nwy-Ska, F Edi-Nth, F Eng S F Edi-Nth, A Lon H
France: F Mid H, A Mar-Bur, A Par S A Mar-Bur, A Bel-Ruh
Austria: A Ser-Gre, A Bud-Ser, A Vie-Tyr, F Tri-Ven
Turkey: F Con-Aeg, A Bul H, F Bla S A Bul H, A Ank-Arm
Germany: A Hol-Bel, A Bur H, A Mun S A Bur H, F Kie-Hol, F Den-Nth


Retreat: Austrian F Tri-Adr

Spring 1902 Diplomatic Action

England: tell Russia all due respect for Skagerrak, but the English fleet move is actually going away from Barent Sea adventures and key to keeping Germany navy in check. Specific attack options include

  • safe: take Denmark from Nth with support from Den
  • risk that Germany moves the Holland F to Nth: take Denmark from Ska with support from Nth
  • gamble on German moves by convoying the A Lon to Belgium (hard to stop if the A there moves) or to Holland via Nth (easier to disrupt or stop)
  • prediction of Germany's move: F Hol-Kie, to drive the A Ruh towards Silesia? or F Hol H to push against the English fleets from Holland?
France: take Portugal, and push back Germany (ideally back out of Belgium)
Germany: hold Benelux, deal with the invasion of the Ruhr
Italy: consolidate and keep Austria at bay, help Turkey hold against Austria and Russia
Russia: find a path to exert pressure on Turkey
Austria: retake Trieste without complete withdrawal from the Balkans
Turkey: stay alive until Italy makes the Austrian spearheads break or withdraw.

Fall 1902 moves

England: F Ska-Den, F Nth S F Ska-Den, A Lon - (F Eng) - Bel
Austria: A Tyr-Vie, F Adr-Ven, A Ser S F Rum-Bul, A Gre H
Turkey: A Ank-Arm, A Bul H, F Bla S A Bul H, F Aeg S F Ion-Gre
France: F Mid-Bre, A Spa-Por, A Mar-Bur, A Par S A Mar-Bur, A Ruh-Bel
Italy: F Ion-Gre, A Tri-Tyr, F Apu-Adr, A Ven H
Russia: F Rum-Bul, A Sev-Arm, A Mos H, A Ukr-Rum, A Gal H
Germany: A Mun-Ruh, A Bur-Bel, A Bel-Hol, F Hol-Kie, F Den S F Hol-Kie


Retreats Fall 1902 

Germany: A Bur-Pic, F Den-Hel
Austria: A Gre-Alb

1902 builds/dissolves

Ger: dissolve A Pic
Fra: build F Mar
Ita: build F Nap
Eng: build F Edi


Sonntag, 21. April 2019

Solitaire Dip - game 1: turn 1


Spring 1901, orders and failures

Germany: F Kie-Hel, A Ber-Kie, A Mun H
England: A Liv-Yor, F Lon-Eng, F Edi-Nth
Italy: F Nap-Tyn, A Ven-Tyr, A Rom-Ven
France: F Bre-Mid, A Par-Pic, A Mar H
Turkey: F Ank-Bla, A Con-Bul, A Smy-Con
Austria: F Tri-Ven, A Bud-Ser, A Vie-Bud
Russia: F Stp.s - Bot, A War-Ukr, F Sev-Rom, A Mos-Sev



Diplomatic actions
Germany: the Austrians and Russians seem to be engaged elsewhere, so try to get Holland and move on Belgium
Italy: get Tunis, then put pressure on austria to releave Turkey and avoid being rolled up by the Emperors from the East
Russia: keep going south
Turkey: play for time, push back Russia and get Italy to help out against Austria
Austria: get Italy off the back, hold Serbia w/o letting Russia run away
England: take Norway, move on Brest (avoid getting caught in Belgium between France and Germany)
France: take Spain from Marseille, defend Brest and Belgium

Fall 1901 moves

Austria: A Bud-Vie, A Ser-Bul, F Tri-Ven
Italy: F Tyn-Tun, A Tyr S A Rom-Ven, A Rom-Ven
Turkey: A Bul H, F Bla S A Bul H, A Ank-Arm
Germany: F Hel-Den, A Kie - Hol, A Mun-Bur
England: F Nth-Nwy, A Yor-Lon, F Eng-Bre
France: A Mar-Spa, F Mid-Bre, A Pic-Bel
Russia: F Bot-Swe, A Ukr - S F Rum H, F Rum H, A Sev-Arm

Fall 1901 diplomatic actions and tentative 1902 plans

Germany: keep pushing west, hold off Italian adventures in Bavaria
England: work with France to pressure Germany from the north, asking for Holland
France: let England move on Holland, drive Germany out of France
Russia: move through Galicia to keep pushing south. Demand Skagerrak and Baltic Sea to be neutral waters.
Turkey: delay Russia, make a seaborne move on Greece
Austria: hold off Italy, make a move on Greece
Italy: keep Austria busy, move on the Balkans with fleets

Fall 1901 builds

France: A Par, A Mar
Russia: A War, A Mos
Turkey: F Con
Austria: A Bud
Italy: F Nap
Germany: F Kie, A Mun
England: F Edi

Solitaire Dip - game 1: set up


My trusty local game store managed to get the current edition of Diplomacy for me. It's "only" the one with cardboard tokens for armoes and fleets, not the nice shiny metal pieces from the older edition, but getting a nice, mounted mapboard, solid cardboard counters and a neat printed rule book (much easier to flip through and reference than the pdf version) for less than 30€ isn't such a bad deal.

So let's try out the country "personality generator" I came up with earlier and figure out how the countries will behave in this one.


Country
Die rolls
Outlook
Alliances
Reliability
England
4 4 5
Regional
Tactical
Opportunistic
France
5 6 6
Local
Opportunistic
Opportunistic
Italy
4 5 6
Regional
Opportunistic
Opportunistic
Turkey
3 5 3
Regional
Opportunistic
Stable
Austria-Hungary
1 6 1
Geopolitical
Opportunistic
Reliable
Germany
5 3 3 
Regional
Tactical
Stable
Russia
1 1 3
Geopolitical
Traditional
Reliable

Looks like a chaotic game of turns and changes, I wonder how it will turn out.

To have some kind of starting point, I'll begin with the following "Alliances":
  • a long term alliance of Austria and Russia (knowing that Austria will break it if it comes under pressure)
  • Germany looking to attack west, and trust (with limitations) that its Austrian brethren and their Russian ally will not backstab it right away
  • a short term agreement of Italy and Turkey to split the Mediterranean, giving North Africa and the northern Adriatic to the Italians
  • an offer of the UK to Russia to avoid conflict in Scandinavia, with Norway (only) going to the Brits

Country goals at game start

England: take and hold Norway, get into the continent in Holland or Belgium and attack the more vulnerable of France and Germany, trying to work with the other one.
France: wait-and-see, and vigorously attack whoever sticks their neck out too far
Italy: quickly take N Africa, prepare to move against Austria in the Northern Adriatic and be ready to exploit against France if they expose their south.
Turkey: hold against Russia and establish a forward position against Austria in the Balkans. Ignore the Med unless Italy doesn't stick to the agreement.
Austria: establish a token holding position against Germany, otherwise push into the Balkans full steam, esp. blocking Turkey.
Germany: push west, and keep flexible defenses available in case England does something stupid or Italy runs up north too hard.
Russia: split Scandinavia with the UK, otherwise push full steam against Turkey to combine with Austria in taking them out quickly.

Solitaire Diplomacy: Country "personalities"


The idea


Inspired by this wargaming blog with its occasional bouts of online umpired Diplomacy games I've started to think about how to solitaire Diplomacy.

One ingredient for solitaire games without hidden information is to give the different parties some personality and goals that guide their decision making, so it's not all random (or all based on one consistent narrative which removes all conflict and tension).

One idea could be to roll dice for each country to determine personality traits (of their rulers, perhaps?) in the following dimensions.

Personality traits

1. Strategic outlook

How does the country decide which plan to pursue, where to go, when and how to change its plans?

a) geopolitical strategy focus: determine goals, directions of action etc. based on a large scale plan thought through on a multi-year, all-European level
b) tactical focus: define goals and actions based on a mid level plan for objectives and intermediate results
c) opportunistic: act on a small time and spatial level, using opportunities as they offer themselves and reacting to threats as they develop.

2. Alliances

How does the country choose its allies?

a) long term traditional alliances: start with  pre-defined, presumably traditional alliances. In practice, the allies should be one or two other players with the same Alliance level outlook; if there are more than three countries with this attitude, one or two could also be traditional arch-enemies.
b) mid term tactical alliances: find partners based on common interests, goals, enemies and stick to them as long as useful
c) short term opportunistic: make and break alliances as friends and enemies present themselves

3. Reliability

How long and faithfully does the country stick to its alliances?

a) long term reliable: maintain alliances as long as at all possible, only act against allies if it is unavoidable to avoid total disaster or destruction
b) mid term stable: maintain alliances as long as they work, only break them if the other side breaks them first, or significant, sustainable advantages can be gained 
c) short term opportunistic: maintain alliances as long as they provide immediate benefit, change them whenever stronger opportunities or threats present themselves

Character generation


These traits are not completely independent of each other, so maybe one approach to determine them would be to roll three dice:

1. die roll for strategic outlook

Strategic Outlook
Die roll
a) geopolitical strategic
1-2
b) regional tactical
3-5
c) local opportunistic
6

2. die roll for Alliances, with some dependency on strategic outlook


Outlook based on die roll
Alliances
Strategic
Regional
Local
a) long term traditional
1-3
1-2
1
b) mid term tactical
4-5
3-4
2-3
c) short term opportunistic
6
5-6
4-6

3. die roll for Reliability, with dependency on Alliances


Alliances based on die roll
Reliability
Traditional
Tactical
Opportunistic
a) long term reliable
1-3
1-2
1
b) mid term stable
4-5
3-4
2-3
c) short term opportunistic
6
5-6
4-6

Examples


Let's try it out. I'm using random.org to roll characteristics for the seven players:
Country
Die rolls
Outlook
Alliances
Reliability
England
4 4 2
Regional
Tactical
Reliable
France
1 4 2
Geopolitical
Tactical
Reliable
Italy
1 4 3
Geopolitical
Tactical
Stable
Turkey
5 2 2
Regional
Traditional
Reliable
Austria-Hungary
4 1 3
Regional
Traditional
Reliable
Germany
3 1 1
Regional
Traditional
Reliable
Russia
1 4 2
Geopolitical
Tactical
Reliable

This looks to become a game with very stable, long lived alliances, so a lot will depend on the starting condition. It is natural to start with an "Axis" of Germany, Austria-Hungary and Turkey, and let the other four arrange their initial alliances around their interests given this Axis. Maybe this would mean that England and Russia agree to maintain peace and push southwards. They might even be willing to work together to weaken Germany quickly so the Axis doesn't take over the game too easily. France and Italy would agree on a large scale strategy and stick to it - probably starting with solid defence against England and the Axis, and maybe pushing south to face Turkey there. 

Here's another go: 
Country
Die rolls
Outlook
Alliances
Reliability
England
5 3 1
Regional
Tactical
Reliable
France
3 2 1
Regional
Traditional
Reliable
Italy
6 4 3
Local
Opportunistic
Stable
Turkey
3 6 4
Regional
Opportunistic
Opportunistic
Austria-Hungary
1 6 3
Geopolitical
Opportunistic
Stable
Germany
5 1 2
Regional
Traditional
Reliable
Russia
3 1 3
Regional
Traditional
Reliable


With more opportunistic alliances and Turkey as "loose gun", this could be more dynamic and unpredictable.
The "traditional bonds" between France, Germany and Russia could either be a three way Entente fending off England and pushing south, or it could be a partnership between two of these and an "arch enemy" tradition, like France vs Germany and Russia allied with one of the two. 

In the Entente scenario, France, Germany and Russia would agree on joint targets and help each other out expanding, England would try to find one or two partners (maybe Italy) to put some pressure on at least France, and Italy, Turkey and Austria-Hungary would mostly try to stay alive and find partners for that. Maybe Italy and France, and Austria and Turkey, could start the game working together.

In the "arch enemy" variant Germany and France would go at each other's throats, Russia would try to support its ally (maybe France, pushing Germany into the historical two-front confrontation). Germany would have to try to win Austria and Italy as allies, nudge England away from joining the attack on Germany, and maybe try to get Turkey involved against Russia.

SoM NNL Replay: STL@KC game 2, 7:2



7/13/16 St. Louis Stars at Kansas City Monarchs

Team
1
2
3
4
5
6
7
8
9
R
H
E
St. Louis Stars
1
0
0
1
0
0
5
0
0
7
10
0
KC Monarchs
0
0
0
1
0
1
0
0
0
2
7
0

W:
W McDonald
L:
N Winters

Game two of this two-gamr series began like the previous one: both pitchers were cruising smoothly, only leaking a run here or there for a 2-2 tie after six. The catchers Trouppe and Santop contributed solo homers, as did the Monarchs returned lead off hitter Benjamin.

However, in the seventh NipWinters hit a wall. He loaded the bases on a double and two walks. The Stars stand-in-about-to-become-everyday-player Dewey Creacy obliged to clear the bases with a triple. After Winters was relieved by Salmon, Creacy was brought home by another single from Spot Poles before Salmon closed the door on further runs, but the damage was done and the visitors split the series with a 7:2 win.


St. Louis Stars
Hitters
AB
R
H
RBI
BB
SO
W Brown
4
1
2
0
1
0
S Poles
4
0
2
1
0
0
N Allen
4
1
1
0
0
0
Q Trouppe
4
1
1
1
0
0
B Leonard
3
1
0
0
1
0
B Rogan
3
1
2
0
1
0
D Creacy
4
1
1
3
0
0
J Johnson
4
1
1
1
0
0
W McDonald
4
0
0
0
0
3
Totals
34
7
10
6
3
3

2B- N Allen (1)
3B- D Creacy (1)
HR- Q Trouppe (1)
CS- W Brown (1), B Rogan (1)
Pitchers
IP
H
R
ER
BB
SO
HR
W McDonald
9.0
7
2
2
1
4
2


Kansas City Monarchs
Hitters
AB
R
H
RBI
BB
SO
J Benjamin
4
1
2
1
0
0
J Wilson
4
0
1
0
0
0
A Oms
4
0
0
0
0
1
L Santop
4
1
1
1
0
0
O Johnson
4
0
1
0
0
0
D Malarcher
2
0
1
0
1
1
R Cannady
4
0
1
0
0
0
D Moore
3
0
0
0
0
0
N Winters
2
0
0
0
0
1
H Salmon
1
0
0
0
0
1
Totals
32
2
7
2
1
4

HR- J Benjamin (1), L Santop (1)
HBP- D Malarcher (1)
Pitchers
IP
H
R
ER
BB
SO
HR
N Winters
6.2
8
7
7
3
3
1
H Salmon
2.1
2
0
0
0
0
0